'Six Sided Die' :
Result :
ESCAPE/SURVIVE SERPENT PHASE FOR 4 SERPENT TURNS wrote:
Player Actions:
1.) Choose Odd/Even
2.) If you wager wrong: Lose 2hp
---2b.) Your roll marks in an EVEN or ODD Spot (remember that spot)
3.) Accumulate 10 points with the six sided die you will constantly roll, and you're safe (somewhere within this crazy cavern...a ledge..the ground...whatever... standby for possible battle phase)
Enemy Actions (accounts for rubble/debris/the skin of the monster):
1.) Rolls a six sided die
2.) Odd damage: Dealt to players on ODD Spot
3.) Even Damage: Dealt to players on EVEN Spot.
Those who took Gems: You have the Demon Slug Ability. All movement rolls are halved (Round down when dividing odd numbers) . BECAUSE YOUR DEMONICALLY SLOW.
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