The group now finds themselves in an ethereal but eerie maze. Somehow, their movements are controlled.
TIME MAZE
-You start off in "START"...of course.
-Roll the six sided die to move(it's like a board game).
--When your HP is 250 or below, start rolling the die two times. When your HP is 200 or below, start rolling the die three times.
---When someone makes it to the END, everyone gets to roll an additional die.
-After everyone finishes their turn in one round, the target die will be rolled and the target will take 10 Damage. If the target's HP is 200 or below, they take 25 Damage.
-You need to make it to the "END".
-Your remaining HP from the maze carries on over to the next part.
-If someone dies in the maze, it will be consequential to the next part.